<aside> 🗒️ If you have not done so already, go read the Event Linkers wiki page. This page only lists and explains the events available to this linker. It will not explain how to use the component itself.
</aside>
The Game Event Linker listens for a number of common events emitted from the game itself.
Event | Description |
---|---|
On Creature Spawn | Invoked when a creature enters the level. |
On Creature Healed | Invoked when a creature receives health. |
On Creature Hit | Invoked when a creature takes damage. |
On Creature Kill | Invoked when a creature has been killed. |
On Creature Parry | Invoked when a creature parries an attack. |
On Creature Deflect | Invoked when a creature deflects an incoming fireball. |
On Item Spawn | Invoked when an item is created. |
On Item Despawn | Invoked when an item is destroyed. |
Using the From/To properties it is possible to only activate events under certain conditions.
For example, this configuration will only react to a hostile creature being killed by the player:
The following events are not affected by these filter properties.