Play an effect on wave event selected.
Effect should have audio module. You can add a dynamyc music type for the effect play on next beat (so it’s according to the music rythm).
Copy this data and change red text with yours.
{ "$type": "ThunderRoad.MusicStingerWaveSpawnerEvent, ThunderRoad", "_waveEventType": "WaveEnumTypeEvent", "stingerEffectIdList": [ "effectId" ] }
_waveEventType : an enum to define the type of event :
WaveBegin : When wave start. WaveAnyEndEvent = When wave end. WaveWin = When wave ended as won. WaveLost = When wave ended as lost. WaveCancel = When wave ended as canceled. WaveLoop = when a new wave start.